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Five Nights at Freddy's Review 

Five Nights at Freddy's is an indie horror game that has gained a lot of poularity recently for being one of the scariest games ever according to a lot of people. When I look at Five Nights at Freddy's I don't see the scariest game of recent memory, far from it. What I see is the potential to be the greatest horror game ever made. For those of you that don't know in FNF you control a security officer working the night shift at Freddy Fazbears Pizza, a pizza parlor renowned for its animatronic robots. The reason they need a security officer at night is because they have a mind of there own and someone needs to keep an eye on them. As you are playing you find yourself in a rather small office equiped with security cameras dotted around the building, lights by your doorway, two huge security doors(one on each side of the room), and limited electricity. The way the game works is all the robots want your head on a silver platter and they are headed towards your room to basically kill you. Now here I will give the game some credit. The developer nailed the paranoid feeling in this game.

 

The developer, Scott Cawthon, knew you would naturally want to sit with the doors closed all night to defend yourself, but you have a limited supply of electricity and closing the doors drains your precious power so you can only close them if absolutley neccisary to survive. I love this idea. Having the game dictate you need to leave your guard down when you know a killer robot is right down the hallway is really genius and the opposite of what you would typically expect out of a horror game. Anyways when you look through the cameras at the, rather creepy I must add, robots that particular robot you are looking at(there are four) will not move, but of course using the camera takes energy too. Another fatal weakness of the camera is that you aren't able to see everywhere. There are two blind spots, one by each door. You can use the lights next to the door to catch any robots before they try to get into your room. If you see a robot with the doorlight thats when you need to close that specific door, or you will lose. Again this is a good idea and was executed well like all the other ideas. Now you may be asking why I don't find it scary if all of those scary sounding ideas are,according to me anyway, well implemented. The problem is once you make it to the third night you are focused like a laser performing the same exact method of robot prevention over and over again with no margin for error. It means the game isn't scary anymore because you don't have time to be scared, and if I'm being truly honest the scares  get stale either way. I must admit the sound design is phenomenal, playing this game with headphones was terrifing the first night,but then as I said earlier it loses it's touch by night 3 at least. I commend the developer of this game for not only coming up with all of these brilliant ideas, but for the setting too. Freddy Fazbears Pizza was a real place with real robots, and a lot of nasty stuff happened there that you should look up, and by that I mean watch the game theory. In the end, rather unfortunately, the game didn't live up to its full potential. In the end Five Nights at Freddys scores a 5.8/10 and with a $5 price tag I reccomend it to anybody who thinks they are ready for Freddy.

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